begintalkscript;
variables;
short choice,i;

begintalknode 1;
	state = -1;
	nextstate = 1;
	question = "Samael";
	text1 = "_So, the courier arrives at last... The Silver Steed's reputation for reliability is remarkably overstated-- or is it just that they sent me a lackey?_";
	text2 = "_Is that it?_ He spat, _Are you truly the best man they have, or are you another blundering second rate BUFFOON that fate seems so intent on heaping upon me?!_";
	text3 = "I inferred that he was Samael. It didn't take much inferring to figure out he was unhappy about his package being late.";

begintalknode 2;
	state = 1;
	nextstate = 2;
	question = "I got here as fast as I could. Here's the package.";
	text1 = "_As fast as you could was not fast enough. I clearly stated I needed it no later than yesterday. Do you have any idea what you've cost us? Do you have the slightest clue what we've lost because of your-- because of your gross FAILURE?!_";

begintalknode 3;
	state = 2;
	nextstate = -1;
	question = "You gonna sign or what?";
	text1 = "_You fool-- you scamp-- you worthless excuse for a man! We have lost a golden opportunity because of you. We have lost more than you can imagine. All that we have done, all our plans, have fallen apart._";
	text2 = "_And it is all because of YOU. You have cost us dearly-- and it will cost you dearly. I promise you that. The Azure Banner does not let offenders off lightly. You will--_";
	code =
	set_flag(12,6,1);
	end();
break;

begintalknode 4;
	state = -1;
	nextstate = 3;
	question = "Mage";
	text1 = "_They'll do it-- he isn't messing around,_ the man next to me whispered out of the corner of his mouth.";
	text2 = "His hood covered most of his face, and he was staring straight ahead which made it hard to make out any more than his long, unkempt brown hair and beard.";
	text2 = "_No- don't look at me! Stare straight ahead-- but listen to me. These are dangerous men, and we have to get out of here. Samael wasn't kidding when he said he'd make you pay, these guys are after your hide._";

begintalknode 5;
	state = 3;
	nextstate = 4;
	question = "What the hell for? I'm half a day late.";
	text1 = "_Yes, but your tardiness cost them the life of one of their best men, though it saved mine. No, I cannot explain now, just listen._";
	text2 = "_I have an idea that might get us out of here._";

begintalknode 6;
	state = 4;
	nextstate = 5;
	question = "Alright, lay it on me.";
	text1 = "_There are many men here, far too many for us to fight our way out. However I do not think that we will have to. You see, the package that you carry contains a teleportation device. It may be our ticket out._";

begintalknode 7;
	state = 5;
	nextstate = 6;
	question = "How the hell do you know that?";
	text1 = "_I heard them talking about it. This whole place is abuzz with hatred for the courier that fouled everything up for them._";
	text2 = "_I'm not sure how the device works, though, so it may take me a minute to figure out how to use it. We won't have that time as long as any guards are watching, so first we'll need to take out Samael and his guards._";
	text3 = "_You look like you could hold your own, and I'll help out as well as I can. I think we would stand a chance-- far better than if we wait here for Samael to decide to kill us-- or alternatively torture and kill._";
	text4 = "One of the guards began to take notice of our whisperings. _HEY! No talking!_";

begintalknode 8;
	state = 6;
	nextstate = 3;
	question = "Alright, lets do this.";
	text1 = "_I SAID NO TALKING!_ The guard strode across the room to stand before my new ally's chair, and raised his hand to cuff him.";
	text2 = "But I got there first.";
	code =
	set_flag(12,3,1);
	set_flag(12,2,2);
	relocate_character(14,25,26);
	set_character_facing(14,2);
	set_character_pose(14,2);
	end();
break;







